Champion Concept: Luther

Discussion in 'Concept Ideas' started by WeXaztor, Feb 4, 2017.

  1. WeXaztor

    WeXaztor Newb

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    Battlerite Username:
    WeXaztor
    Hello people.

    I started this concept, and it's obviously far from "finished" but i wanted to post it anyway
    to see what you had to say about it. Battlerite is kinda hard to create a champ for i feel and
    maybe you guys could help.

    As it is now, i feel that Luther might be too boring to play but kinda
    consists of what i wanted him to be. Would be nice to make him wierder
    in some way.

    What do you think?



    Luther

    Character:
    Kinda lanky character with long arms and legs and a big helmet.
    Kinda happy go lucky warrior type personality like Bakko but a bit off like
    Oldur.

    Fightinstyle is based in defense and outlasting.

    Weapons:
    Two big shields



    Abilities:
    M1:
    Slow punching with the shields.
    Unequipped hand (i.e after shields are thrown) deal less dmg but hits faster.

    M2:
    Throws a shield (two charges) in a line at target for Medium dmg.
    Shields that hit enemies are placed in front of them in the direction
    between you and the enemy
    Uninterupted shield is placed in the ground blocking projectiles until picked up.
    Luther gains movement-speed per shield "unequipped".

    SHIFT(Q?) (ive rebound the key to SHIFT):
    Luther Holds any equipped shields infront of im blocking all
    incoming attacks. Blocking incoming attacks drains a energy-meter
    and melee attacks drain more energy than projectiles.
    Each shield adds *insert kinda high amount* to the meter.
    If the enery runs out Luther gets a fading snare.

    SPACE:
    Sidestep straight left or right (does not interrupt SHIFT(Q?))


    E:
    Equipped: Shieldbashes enemies knocking them back, walls hit will incap depending if it's 2 or 1 shield.
    Unequipped: Dashes in a straight line and if an enemy or orb is hit it will stun then jump off the target
    towards cursor direction.

    R:



    F:
    Summons a circle where allies are buffed and enemies are debuffed

    Maybe summons a pretty big circle and the buffs/debuffs starts kinda low but gets stronger
    over time. Pretty much a Sudden Death-made ulti.

    -----

    EX1(M1-50):
    Goes into a rage increasing attackspeed, movementspeed and dmg.


    EX2(M2-25):
    Targeted shield is pulled into Luther's hand again, dealing low dmg
    on enemies hit


    -----


    Battlerites:
    Loose battlerites
    - Blocking attacks with SHIFT(Q?) releases a cone backwards that applies a Heal Over Time
    to allies. Cooldown of X seconds.
    - SHIFT(Q?) makes Luther immune to knockback.

    Round 1
    1:
    2:
    3:

    Round 2
    1:
    2:
    3:

    Round 3
    1:
    2:
    3:

    Round 4
    1:
    2:
    3:

    Round 5
    1:
    2:
     
    Last edited: Feb 5, 2017

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